What the "disabling" means is you have a few minutes before your intelligence is lowered to that of a zombie (or Jessica Simpson) and you die (or star in Dukes of Hazzard). Inside the lab, the professor will tell you about the psi-helm being disabled when you get close to the mutant you need to kill. Get to the map transition before your stalker's health is turned into butt sauce. Like Dark Valley, this lab is in the basement. Instead, locate the marked building and head down the stairs.
Snipe the zombies and ignore any side-missions here right now - there are too many zombies and damn mutant zombies (snorks) to explore and come out ahead. Notice that with the psi-helm, your character does not brain hemorrhage and die. Store the SSP-99 in the mobile lab's stash box. The armor you want will be the Duty or Monolith (the anti-bullet capability one). Shotgun ammo about 30 units (this is for after the lab).Once the flash drive is analyzed, the professor sends you down to the Yantar lab with the quest item psi-helmet. If you can stick to the shore and edge around the map (on dry land) to the corpse, you can sprint and travel much faster. If you wade through the swamp directly, you will be slowed down and assaulted by zombies. The Duty or Monolith suits are the best for keeping out bullets right about now.įind the scientist's body near the downed HIND. There is a lot of radiation near where the dead guy is but if you want to not risk dying by gunfire, buy some yellow medikits and anti-rads to keep your guy from growing a third arm from the forehead. Keep the SSP-99 suit for now and increase your bullet-proofing. The professor sends you out to get the flash drive of the dead scientist - it is in the swamp west of the lab. They didn't even have a body for a Klingon funeral (hint - involves grenades). The professor apparently sent Strelok's buddy the Ghost into the Yantar lab, but neither the scientist nor Ghost came back alive. Follow him back to the lab with the scanning results and talk to the professor about the lab. When you regain consciousness, kill any enemies around, then talk to Kruglov. Wait for Kruglov to move near the school bus, and that will be the cue for a "blow out" anomaly (whatever the hell that is). This lets you spot movement early and take it down with one shot. To help you see, bring the graphics option and have the machine draw more distance but less texture and object details. Stand in front of an enemy and heal or you might find Kruglov dying faster than an American Idol's singing career.
The key is to find the zombies and shoot it in the head first before it draws a bead on you or Kruglov. You will find yourself losing more life than normal. It's harder than it's written, since the SSP-99 doesn't defend you well against the bullets. You basically kill zombies until the Kruglov gets to a certain spot.
Step back out of the mobile lab and Kruglov will lead the way. You only need your NATO weapon (note the TSR with scope is the lightest), 200 rounds, the SSP-99 suit, health and kits, and no food. Whether you are doing the scanning or Kruglov is, you will want to save the game first, then arrange your items to travel light (very light). If not, you need to buy it from the professor and you do the scan yourself.
If Kruglov was alive, you get a free SSP-99 orange space suit from the professor that will let you accompany Kruglov into the hot zone for the scan. Go there, kill zombies, and avoid losing too much resources. Travel light and you should be able to carry most of your loot with you from Yantar back to more civilized areas. You can buy a shotgun at Yantar (you might even want to bring that back with you) and some armor that helps later. When going to Yantar, you only need the assault rifle, ammo, armor, health, and food. However, the professor has some neat thigns to trade you. Mutant snorks are everywhere, making it definitely not a great place to spend time in. Lake Yantar is basically a small town of two people (one if Kruglov died) and a zombie infested base north of it.